The Amazing Race. Gefällt Mal · Personen sprechen darüber. The official Amazing Race Facebook page on CBS. The Amazing Race ist eine vielfach Emmy-preisgekrönte US-amerikanische Reality-Fernsehserie. In der Spielshow stehen sich Zweierteams in einem Wettbewerb gegenüber, in welchem sie etappenweise vorgegebene Orte aufsuchen und dabei bestimmte. Adaption als The Amazing Race Canada (CDN, ) bestehend aus jeweils zwei Mitspielern, reisen um die Welt, um das "Amazing Race" zu gewinnen.
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The Amazing Race ist eine vielfach Emmy-preisgekrönte US-amerikanische Reality-Fernsehserie. In der Spielshow stehen sich Zweierteams in einem Wettbewerb gegenüber, in welchem sie etappenweise vorgegebene Orte aufsuchen und dabei bestimmte. The Amazing Race (wörtlich Das erstaunliche Rennen) ist eine vielfach Emmy-preisgekrönte US-amerikanische Reality-Fernsehserie. In der Spielshow stehen. The Amazing Race. Gefällt Mal · Personen sprechen darüber. The official Amazing Race Facebook page on CBS. billardsport-birner.eu: Finden Sie The Amazing Race, Season 30 in unserem vielfältigen DVD- & Blu-ray-Angebot. Gratis Versand durch Amazon ab einem Bestellwert. Eleven teams will embark on the adventure of a lifetime on the new season of The Amazing Race. Phil Keoghan is the host. This season, the multi-Emmy. Übersetzung im Kontext von „The Amazing Race“ in Englisch-Deutsch von Reverso Context: It also starred in The Amazing Race Australia in Tsd. Abonnenten, folgen, Beiträge - Sieh dir Instagram-Fotos und -Videos von The Amazing Race Canada on CTV (@amazingracecda) an.
Übersetzung im Kontext von „The Amazing Race“ in Englisch-Deutsch von Reverso Context: It also starred in The Amazing Race Australia in Tsd. Abonnenten, folgen, Beiträge - Sieh dir Instagram-Fotos und -Videos von The Amazing Race Canada on CTV (@amazingracecda) an. Adaption als The Amazing Race Canada (CDN, ) bestehend aus jeweils zwei Mitspielern, reisen um die Welt, um das "Amazing Race" zu gewinnen. Diese Aufgaben stehen meistens in Zusammenhang mit der lokalen Kultur des Landes in dem sich die Teams gerade befinden. Wenn ihr in diesem Vehikel beim nächsten Formel-Eins-Rennen antretet, gewinnt ihr garantiert. This season, the multi-Emmy Award-winning series sends 11 new Teams on a Race around the globe, making first time visits to exotic locations such as Indonesia, Malawi, Belgium and Denmark. Serienwertung 4 3. Teams Kiss Of The Dragon Stream through Malawi where a puzzling patriotic Roadblock causes one team to Her (2013) behind. The Amazing Race teil, bei der ein Rennen um die Welt veranstaltet wird. Sie suchen einen Weg, Paso Robles in ein riesiges Spielbrett zu verwandeln? The Amazing Race Australia zu sehen.
The Amazing Race Menú de navegación VideoTop 10 America’s Next Top Model Winners: Where Are They Now? Nice Girl Doganieri Bertram Van Munster. Normally unseen, a two-person audio and video production crew accompanies every Tom Berry, recording them as they race. The Express Pass, introduced in Season 17allows the team who possesses it Rtl Europa League skip one task of the team's choosing. Some legs feature two Roadblocks, each of which must be completed by different teammates. A partir de la temporada 12 es sustituida por el Retorno, pero es usada en las versiones extranjeras. Help Learn to edit Community portal Recent changes Upload file. Both teams must choose the same Detour option, and if Aliciaonline Fast Forward is offered, both teams may claim credit. Sound Mix: Dolby Digital Stereo. Vistas Leer Editar Ver historial. Fue creado por Elise Doganieri y Bertram van Munster.
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You must be a registered user to use the IMDb rating plugin. Episodes Next Episode Wednesday, November 4. E3 We're Makin' Big Moves 7. Won 15 Primetime Emmys.
Edit Cast Series cast summary: Phil Keoghan Edit Storyline The best of the reality series crop is back, with 12 teams of 2 players each racing around the world, trying not to be eliminated at a series of checkpoints in which the last team to arrive is booted from the show.
Taglines: The world is waiting Edit Did You Know? Trivia The trains that carried the teams in Sri Lanka Season 6 and the town of Galle were heavily damaged by the tsunami caused by the Indian Ocean earthquake.
This is done on a lot on reality shows where licensed clothing is visible in order to get around licensing issues. Also, it's easier to flip the image than to blur it out.
Quotes Host : [ starting a Race in the first episode of each season ] The world is waiting for you. Good luck Crazy Credits During the opening credits, quick shots of locations can be seen, hinting at which countries the race will visit.
Was this review helpful to you? Yes No Report this. Country: USA. Language: English. Runtime: 60 min.
Sound Mix: Dolby Digital Stereo. Since Season Seven , teams have been prevented from begging at United States airports, and teams may not use their personal possessions to barter payment for services.
Route markers are uniquely-colored flags that mark the places where teams must go. Most route markers are attached to the boxes that contain clue envelopes, but some may mark the places where the teams must go in order to complete tasks, or may be used to line courses that the teams must follow.
The route markers used in Season One were colored yellow and white. They were changed to yellow and red for The Amazing Race 2 , and this has remained the standard color scheme since.
Occasionally, different color schemes are adopted for certain legs, seasons, or versions of the race. When teams start a leg, arrive at route markers, or complete tasks, they normally receive a letter-sized tear-away envelope that contains their next clue inside a vertical-fold folder.
The clues themselves are typically printed on a vertical strip of paper, although additional information is often provided inside the clue folder.
After retrieving the clue, teams open the envelope and must read aloud the instructions given on the clue sheet, then follow those instructions.
Teams are generally required to collect every clue during each leg and keep that information with them until they reach the next pit stop, surrendering them once they have checked in.
Teams may not take an additional clue from the clue box should they lose their first one; teams who do so are assessed a penalty. Teams are not directly penalized for misplacing their clue but will lose time either searching for it or trying to learn from other teams of where to go next.
At route markers, clue envelopes are placed inside a box mounted to the marker. In early seasons, the box contained exactly the number of clues for teams on that leg, allowing teams to indirectly determine their current placement in the leg by counting envelopes.
In more recent seasons, extra envelopes are left in clue boxes to prevent this from occurring. In some cases, clues — most often of the Route Information type — have been provided by more unorthodox means, such as in an advertisement in a local newspaper or on some item related to the task just performed.
A common unorthodox means in the U. Route Information clues usually instruct the teams where to go next.
Such a clue often provides only the name of the team's next destination; it is up to the teams to figure out how to get there.
The destination may be given in a cryptic manner, such as a flag representing the country whose capital they are to fly to, or an obfuscation such as the " westernmost point in mainland Europe ".
In these cases, teams may use any resources, such as the help of locals or borrowing an Internet-connected device, to deduce the required destination.
Route Information clues will sometimes specify one or more modes of transportation that teams must take. This may include prearranged travel or for charter flights, buses, or boats to more remote locations.
Teams may also be provided with a rented vehicle and will be required to navigate themselves with it until further notice.
Route Information clues may also restrict teams to specific modes of transport, such as requiring them to walk to their next destination.
Teams who fail to follow travel instructions will usually be required to go back and follow them correctly if possible, or else they will receive a penalty at the next pit stop See " Penalties and time credits ", below.
If no mode of transport is specified, teams are free to use any option available excluding private vehicles. A Detour presents the team with a decision between two tasks.
Teams are given several details about both tasks, but may need to travel a short distance by foot or car to the different task locations.
The two tasks generally involve different skills, often pairing physically-demanding or fear-challenging tasks alongside tasks that rely on intelligence or craftsmanship.
The decision about which task to attempt lies solely with the team, though due to logistical constraints some Detours may impose additional limits, such as how many teams may attempt one of the tasks at one time, or the hours when a task may be available.
A team may choose to switch tasks as many times as they wish with no penalty other than the time lost in attempting the tasks and traveling between task locations.
Unless otherwise instructed, teams can work together to finish a Detour option. Once a team has completed one of the tasks, they are given the clue to their next location.
A team that is unable to complete either Detour option will incur a six-hour penalty 24 hours in earlier seasons. Occasionally there may be a twist to the Detour format.
Season 25 introduced a "Blind Detour" where competitors were only given the name and locations of the tasks. Season 26 featured a "Roulette Detour", where the Detour choice was determined by a spin of a roulette wheel , with Red leading to one task and Black leading to the other.
The seventh Canadian season introduced a " One Way " twist that forces a team to perform a specified Detour task.
A Roadblock is a task that only one team member may perform. A Roadblock clue is given as a cryptic question, such as " Who's really hungry? Based on this information and observation of any other racers at the task, the team must declare which member will complete the task before reading the full task description.
Once a team announces its decision of who will complete the Roadblock, it cannot be changed or taken back. Unless directed by the task instructions, the selected racer may gain help from other racers that have been selected to do the Roadblock or from locals.
Some Roadblocks may involve the non-selected racer, such as leading a camel his or her partner rides, or helping his or her partner solve a puzzle.
On completing the Roadblock, the selected racer receives their next clue, at which point they may return to their partner and continue on.
Should a racer be unable to complete a Roadblock, or opts to quit, the team must take a four-hour penalty, which either starts when the next team arrives at the Roadblock, or if all teams are present, when they reach the Pit Stop for that leg.
Some legs feature two Roadblocks, each of which must be completed by different teammates. Through the first five seasons, there was no limit on the number of Roadblocks that a single team member could perform throughout the race.
In practice, this often led to one team member performing the majority of Roadblocks during the race  Since Season Six , teams have been limited in the number of Roadblocks each teammate may do over the course of a race, effectively making both racers complete about an equal number of Roadblocks.
A Fast Forward is an optional task that, once completed, allows the team that completes it to bypass all remaining tasks in the leg and proceed directly to the pit stop.
The Fast Forward clue is given with another task clue and is a separate task from the others. Only one team may complete a Fast Forward in any given leg, and a team generally may claim only one Fast Forward in the entire race, though Fast Forwards claimed in conjunction with the Intersection do not count towards this limit.
Teams that win a Fast Forward pass are not guaranteed a first-place finish for that leg and still face elimination if they arrive at the pit stop last.
Multiple teams may attempt Fast Forward tasks, but only the first team to complete the task may claim the pass; all other teams must return to the main course and complete the leg as normal.
Fast Forwards were initially offered on every leg of the Race , excluding the final leg. To reduce costs of production involved with unused Fast Forward tasks, the number of Fast Forwards available was reduced to two on each Race starting in Season Five , and then down to one in of Season The pit stop is the final destination in each leg of the race.
Once teams have arrived there and checked in, they are given lodging which can range from simple accommodations such as tents or cots to complete hotel service and food free of charge as they wait for the next leg to begin.
Teams will also give interviews with the production team to describe their activities from the last leg; this is interspersed during Race footage of that leg on subsequent broadcast.
Teams are generally sequestered to the lodgings but may otherwise use their time freely. In early seasons, teams were allowed to socialize with each other at pit stops, but between Season 14 and Season 25 , teams were sequestered from each other, and often would not learn of the previous elimination until they saw other teams on the next leg.
Originally, teams would remain at each pit stop for exactly 12 hours — before accounting for any time credits or penalties accrued in the previous leg — starting from moment they reached the mat.
These breaks could be extended by hour increments as needed as to appear 12 hours long during broadcast. Teams are responsible for being ready to leave at the correct time, and are given no time credit should they miss their departure time.
The Express Pass, introduced in Season 17 , allows the team who possesses it to skip one task of the team's choosing. Most often, an Express Pass is awarded to the first-place team in a specific leg, though occasionally it is awarded through other mechanics such as being given to the first team to complete an optional task, by forcing a team to give a pass to another team of their choosing, or even randomly.
The choice of which task to skip is at the team's discretion, but the pass will expire if it is not used by a specific point. The Salvage Pass, introduced in the second Australian version , is awarded to the winners of the first leg.
The team who receives the pass may choose to give themselves a one-hour head start for the start of the next leg of the race or save the last team to arrive at the Pit Stop from elimination.
The Salvage Pass was also used alongside the Express Pass in Philippine version ; however, teams in the Philippine version have the option of using it to gain a minute advantage at a task.
The Save, used in Season 25 , allows the team holding it to avoid elimination once should they finish last in an elimination leg, up until the ninth leg.
The Save can also be given to another team to use if desired. Besides clues, teams may encounter the following obstacles, which could affect their placements in a leg:.
First introduced in Season 15 , the Starting Line Task forces teams to complete a nearby challenge before receiving the clue to their first international destination.
Often, the challenge merely determines which teams will receive the right to take the quickest flight; on several occasions, the last team to finish received a penalty to be served later in the race, or was immediately eliminated from the race altogether.
In The Amazing Race: Australia v New Zealand , the two nations' teams were pitted against each other in a game of tug of war , with the winning nation's teams given a ten-minute head start.
In the fourth and fifth seasons of the Israeli edition , the 14 teams were divided into two groups of seven on the first leg; each group began the Race at separate starting lines, and had separate tasks to complete before reaching the Pit Stop, where the last-place teams in each group were eliminated.
The remaining teams were merged at the start of the second leg, at which point the race returned to its standard format. The Yield, introduced in Season Five , allows any one team to force another team to stop racing for a predetermined amount of time.
The Yield marker is placed just before a route marker, and teams are required to stop at it and declare their intentions to employ or decline the Yield.
A team choosing to use a Yield must stick a photo of the yielded team on the Yield marker, as well as a smaller photo of themselves onto an attached section labeled "Courtesy of".
When a team who has been yielded arrives at the marker, they must turn over an hourglass and wait for the sand to drain before they are allowed to continue on to the next route marker.
Similar to the Fast Forward, a team may use its Yield power only once on the race, and only one team may be yielded at each marker, although a team may be yielded multiple times during the same race.
If a team loses its "Courtesy of" photo, they also lose their Yield power. When the Yield was introduced, teams would not be warned of any upcoming Yields.
Beginning in Season Six , teams were given warning in the preceding clue that a Yield marker was just ahead. Teams were given opportunities to yield on all but the final leg of Season Five; opportunities were reduced in subsequent seasons until the Yield was replaced by a similar obstacle: the U-Turn.
While the Yield was not a presence in the U. Race for twenty cycles, they are still used within foreign editions, and later made a return to the U.
The U-Turn, introduced in season 12 , allows a team to force another team to complete both Detour tasks in the leg. Similar to the Yield, a U-Turn marker board is placed on the route either immediately before or immediately after the Detour on certain legs and teams must pause at the marker to declare their intentions to employ or decline the U-Turn before continuing.
The team choosing to U-Turn must stick a photo of the yielded team on the Yield marker, as well as a smaller photo of themselves onto an attached section labeled "Courtesy of".
A team generally may exercise their U-Turn power once throughout the race, though in U. If a U-Turned team is in possession of an Express Pass , it may use it to skip one — but not both — of the Detour tasks.
If a team U-Tuns a team which has already passed the marker, the U-Turn is nullified. The One Way, introduced in the seventh Canadian season , allows a team to force another team to do a specific Detour task, in a similar manner to the U-Turn.
The Intersection, introduced in Season 10 , requires each team to pair up with one other team; the two teams are to perform all tasks and make decisions together until further notice.
Both teams must choose the same Detour option, and if a Fast Forward is offered, both teams may claim credit. During Roadblocks, each team must contribute a team member to do the task.
When a team arrives at the Intersection marker and no other team is already waiting, it must wait there until another team arrives. A team may opt not to partner with a particular team, though it must then wait for another team to arrive.
Teams are free to choose their partner team if multiple teams are present. In the second and third China celebrity editions , teams voted for the team they wished to pair with.
A Switchback is a challenge in which teams encounter a task from a previous season that was markedly difficult  or memorable.
The Switchback is associated with the same country or city as the original task, and often done at the same specific location.
The Head-to-Head forces teams to compete against each other one-on-one in a specific task. The winning team is given the next clue or is allowed to check in at the nearby pit stop , while the losing team s must wait for the next team's arrival to start the task over.
In one variation, the Head-to-Head appears in the middle of a leg, and the team that loses the last round will often receive a penalty — most often a predetermined time penalty — before receiving the next clue.
In another variation, introduced in Season 30 , the Head-to-Head was placed immediately before the pit stop, with winning teams allowed to check in and the last team standing declared to be in last place.
This was first introduced in second Latin American version as the "Intersection" not to be confused with the obstacle described above , and it has appeared in other versions under different names, including "Double Battle" Israeli version , "Face Off" Canadian and Chinese celebrity versions and "Duel" Philippine version.
Introduced on the second Chinese celebrity version, the "Intersection with Integration Versus" forced the four remaining teams to pair up as in the Intersection.
Within each pair, the two teams would face off in a best-of-five series of challenges over the course of the leg; the two teams who finished best in each pair are declared tied for first place in the leg; the two losing teams face off in a final challenge, with the losing team declared the last-place team.
Some seasons have included one or more double-length legs, where teams are not checked in at a pit stop but instead are given a clue to continue racing, after which they might move on to a new location and perform a second Roadblock and Detour task before arriving at the next pit stop.
A variant of this introduced in Season 18 is the No-Break leg, in which teams are checked in at a pit stop as normal, after which they are told that the next leg is to begin immediately and are handed their next clue.
Double-length race legs were born out of necessity during season six. The sixth leg in Hungary was originally planned to be two legs, with a non-elimination point between the legs which would have stripped the last team of their money and not given them any at the start of the next leg.
TV-PG L. Watch Now. Full Episodes Season 32 Season 32 Season S32 E3 Oct 28, We're Makin' Big Moves. S32 E2 Oct 21, Red Lipstick is Not My Color.
S32 E1 Oct 14, One Million Miles.